application ( the calling )
[PLAYER]
Player Name: Anne
Player Age: 25
Player Contact:
passiones
Characters Currently Played: Giorno Giovanna
[CHARACTER]
Character Name: Audrey Horne
Character Age: 18
Wiki Page: boop
Canon: Twin Peaks
Entry Point From Canon: 2x09, "Arbitrary Law"
Media Type: TV show
Powers/Abilities/Skills: Audrey is completely, 100% human, and mostly very average. She has an unusual aptitude for both business and emotional manipulation for a teenage girl, but well within the normal human range.
Heroic/Villainous/Neutral:
Mentor/Journeyman/Rookie:
Which Area(s) Of The City Interest You For Your Character?
Samples:
Player Name: Anne
Player Age: 25
Player Contact:
Characters Currently Played: Giorno Giovanna
[CHARACTER]
Character Name: Audrey Horne
Character Age: 18
Wiki Page: boop
Canon: Twin Peaks
Entry Point From Canon: 2x09, "Arbitrary Law"
Media Type: TV show
Powers/Abilities/Skills: Audrey is completely, 100% human, and mostly very average. She has an unusual aptitude for both business and emotional manipulation for a teenage girl, but well within the normal human range.
Heroic/Villainous/Neutral:
Audrey is squarely neutral. Her motivations are largely selfish: she seeks attention, positive or negative. Even her arguably heroic deeds in canon are carried out with the intent to ensure that she's seen in a certain light by a certain person. Her less heroic and more chaotic deeds are done for the same reason. Audrey would need a great deal of guidance to become explicitly heroic or villainous, and to be effective as either she'd need to mature quite a bit.
In the long term, though, it's slightly more likely that she'd become heroic than villainous. It all depends on who her influences are, because she's very impressionable — but for the moment, the people she looks up to and tries hard to be like are good-hearted and devoted to the pursuit of justice. She's shown evidence in canon of being interested in becoming an FBI agent. She also seems to find a certain amount of altruistic satisfaction from doing good, although she's not sure exactly why and is always going to be more inclined to act in order to achieve money or attention. So, in essence, it does depend on who influences her in-game, but she's very likely to slide on the scale, maybe more than once.
Mentor/Journeyman/Rookie:
Audrey is absolutely a rookie. She's been very sheltered her whole life, and while her eyes have recently been opened to a laundry list of atrocities simmering beneath the surfacing of her placid little town, she's still very inexperienced in almost everything, including what she wants to do in life and how she wants to do it. She is also, as aforementioned, very easily influenced, which means that her morals and goals are still in flux. She is definitely not set in her ways and is likely to try quite a few things before settling into one way of living.
Which Area(s) Of The City Interest You For Your Character?
Audrey will be almost immediately drawn to the City of Tomorrow. She's been brought up (to use the term loosely) by her father to see progre$$ and capitali$m as the ideal. She's also spent most of her life in a small town, so she'll go to Tomorrow first and foremost to find experiences as different from her own as she possibly can. The second area she's drawn to will likely be, of all things, Adventure, because she's used to the wildnerness and is trying as best she can to learn to appreciate it more than she used to. Smell those Douglas firs, or whatever.
Samples:
🌹 ONE 🌹
🌹 TWO 🌹
Audrey Horne stands on the balcony of her brand-new penthouse and spreads her hands to the sky, letting everything in the world slide off her shoulders and splat on the ground below.
"Whoosh," she murmurs to herself, "there it goes." It's just that easy if you visualize it, she tells herself; like those new-agey guys, the ones who talk about paths and breathing and all that, who run retreats with sweatlodges that her dad goes to sometimes — went to, anyway, since it doesn't seem like he's going anywhere for a while now — went to and came back from grouchy about how relaxed he was, mad as a hatter to be rejuvenated.
So she visualizes the spines of all her problems breaking on the concrete below, and she does a little cheer, giddy and bright-eyed and trying so hard not to be tired.
It's okay, she knows. She did a good job. Better than she expected she would, honestly. It almost went all wrong; there was a crucial moment there, a breath of oh no oh no when it all nearly slipped through her fingers. She just wanted to be saved. Not a lot, just a little . . . a little bit saved, a little bit not having to worry about everything falling apart before her.
She's pretty sure no one knows her name here. She's also pretty sure that no one will love her here. But that's all right, too. If all else fails, she can win this whole city, and then people will have to love her. Agent Cooper might be disappointed in that, but she's not him. She can't just be effortlessly good and have the universe give her good things in return.
Agent Cooper isn't here, anyway. There are no trees in Tomorrow. Only buildings, bright and sparkling and tall, as far as the eye can see. Audrey forms her forefinger and thumb into the shape of a gun and points at them, one after the other, sights down her arm and shoots, bang bang bang. Blows smoke off her finger.
"Just like Annie Oakley. Mine and mine and mine."